While specific abilities are listed at each Magical Level, these lists are only a reference. We could not possible type out all of the many ways in which you can use magic at each level. This list is to give players a relative idea of how to use their magic. Continue to be creative and come up with your own unique ways to use the magic, if you would like, but do not try to cause mass destruction at Level 1! For instance, when a higher level elemental is able to give an "ability" to other individuals, the "ability" should not exceed a Level 3. If there is a question as to whether a player has used magic at a level that is higher than where the character is at, please notify staff and judgment will be passed asap.
create gentle, buffeting winds
change the direction of winds; blow scent away
run faster, leap higher, and turn sharper
pull warm or cold air to change surroundings
push victims off balance
suck breath/knock the wind out of lungs
hover for short periods
call forth storms, mists, fogs
pin/put pressure against opponents for short periods of time
weave dust devils and create low visibility
throw objects
fly/glide for moderate distances
create sonic booms to deafen and disorient
fly, soar, and glide
create temporary force fields
call forth wind tunnels
uproot, break away, and levitate large pieces of landscape
create new growth, kill off growth over small areas
weave nets and snares out of growth
climb and descend swifter, increased sure-footedness, more agile
maneuvering in challenging terrain
create earth tremors/quicksand/sink holes to displace opponents
camouflage with surroundings
manipulate growth or soil into temporary prisons
create earthquakes/landslides/avalanches
burrow or tunnel swiftly underground
form armour out of earth, stone, etc.
create poultices to help heal
open large crevasses in the ground
create massive landscape changes
pull magma from the earth
alter internal body temperatures
ignite small fires
can create fire over small areas of body but emotions control
whether fire hurts to touch
cauderize wounds
melt materials
cause fevers in victims
can throw and breathe moderate streams of fire
alter land temperatures
can create large areas of dense smoke/ember clouds to obscure
vision and choke
can set others on fire and deform with burns
can call meteors to earth
can pull internal heat from victims and cryogenically freeze them
can cause severe, debilitating burns
can cause splitting, parched skin
can call gentle rainstorms and snow
can swim further, dive deeper, cross water based landscapes faster
limited water manipulation abilities
can form and throw icicles, hail, sleet, water
can breathe underwater for short periods
can parch throats and temporarily disable speaking
can temporarily freeze, frost, or slow victims
can call forth flash floods and acid rain
can breathe underwater for long periods
can alter entire body to a water form
can control geysers, steam, mist, frost, snow, and rain
can fill opponent's lungs with fluid
can create riptides, whirlpools, and hurricanes
can flash-freeze victims and trap in ice prison
can see more clearly with little light
body takes on soft bioluminescence
can summon bioluminescent mushrooms to sprout and clouds of
fireflies to light the way
can raise spirits, happiness, and serenity in others
can conjure lighted strands on areas of body
can reflect light rays, forming a reflection of yourself elsewhere that
others will take as the real thing
can cause physical pain to those who thrive in darkness or evil
can cause blistered skin and burns to those who thrive in darkness or
evil
can summon mirages that do not exist but will hypnotize others
can summon solar flares to disorient, give headaches, and motion
sickness to victims
can call forth the full light of the sun and blind others
can create total light or total darkness for extended periods
can use light photons to pummel and disfigure victims
have increased visibility after sundown
can affect the dreams of others
can cause feelings of despair, fear, and apathy in others
can drain the pallor of skin to camouflage in shadows
can cause others to hallucinate continuously
can summon night creatures such as spiders, toads, serpents, etc.
can send victims into brief, but recurring comas
can turn victims into vampires or weres that become monsters after
dark
can ground other elementals with feelings of hopelessness
can make oneself to appear as a nightmarish figure to others to
deceive
can inflict recurring, paralyzing seizures
can summon black holes to release demons
can bend and alter moderately sized objects
can speak by sending your thoughts to another
can levitate small objects for long periods
can read thoughts
can alter feelings and emotions in others
can make victims see things that are not there
can teleport for moderate distances
can put on "glamour," convincing others that you are something or
someone else
can control the speech and limited actions of a victim; can make
them believe he/she is someone else
can possess a small group or individual with total mind control
can make a victim lose their mind completely to speak or hear total
nonsense
can bring nightmares to life
can cause a creature to waste away gradually over time when in the
vicinity of the user
can hear and see the dead
can inflict rigor mortis on living creatures for a short period of time
can become a ghost for brief periods, passing through and
floating lowly over solid objects to the other side
can communicate fluently with the dead
can summon one dead creature to either take a hit or attack in
battle
can cause moderate decay on an area over time
can kill oneself briefly and resurrect
can become a ghost for long periods
can dismiss/summon small bands of the dead and can control them
can push a creature on the brink of death
can destroy a small span of land, making the ground corrupt and
disallowing growth for a certain amount of time
can dismiss, summon, and control hoardes of the dead freely and at
will
coming soon
coming soon
can cure infertility or cause it
can heal moderate areas of destruction
can disguise or grow lifeforms over body
can cure infertility or cause it
can deform victims or reverse deformity in others, especially offspring
can summon small animals to serve your will
can summon feral beasts to protect and do your bidding
can manipulate organic material (for example: to create new body
parts for brief periods)
can transform landscapes to those with more living material
can reverse or fast forward the aging process- bringing back or
putting individuals at the brink of death
can create chimaeras, creatures of many parts melded together to
serve you
are immortal and can become a colossus or juggernaut
can train longer and harder, growing slightly larger, bulkier, and
stronger than others
can use body parts or head to hit and briefly disorient or knock out
victims
can sustain more attacks with less damage
can successfully capture any individual from the enemy team before
battle
all successful hits cause massive bruising, swelling, and difficulty with
moving for the victim
can heal open wounds instantaneously and stop blood flow
can reduce the damage of major wounds by half
can choose a second "skin" for battle or soul-tie a creature to fight
beside you
all successful hits cause broken bones, fractures, or dislocations
can give a second "skin" or ability or body part to all comrades in
arms
can summon a colossus or juggernaut to go to war beside you
can give a second "skin" and ability or body part to all comrades in
arms
can "brainwash" up to 2 individuals, including from the opposite side,
to go to battle for your cause or sit out of battle
can cause malnutrition for brief periods in others
can thrive under adverse conditions (i.e: unaffected by poor
environments or low food supplies)
can puff out and deflate skin to buffer attacks
can stunt the growth of offspring
can cause faintness in others followed by brief, relapsing comas
can cause deteriorating physical states in victims (jutting ribs,
swollen belly, sunken eyes, etc.)
can vomit acidic bile that briefly blinds and burns flesh
can cause mouths to appear on victims which snap and bite those
who come close
can cause insatiable hunger for food, power, partners, etc. and
cause victims to wreak havoc even when against their nature
can deform victims
can cause offspring to be born as demons
can ruin food supplies in entire realms, forcing all inhabitants to
relocate for 1 month real time
can become a demon and return to normal at will
can create small scabs and sores on others
can cause small areas of plant and animal death
can cause festering, weeping, ugly wounds on victims
can call mass amounts of vermin to pester and bite groups of
individuals for days
can cause illness to make plants and animals to attack unprovoked
can give an individual a non-lethal, irritating, contagious disease that
is passed between others
can cause chronic or debilitating sickness in individuals
can curse an individual or group with a plague that continues through
generation until cure is found
can inflict total sterility among a group of victims
can cause slow, agonizing death in an individual and longer rebirth
process (longer time as a reborn offspring)
can cause massive plagues to spread
can alter the entire form of a victim