lurking (right now!)
Home

Become

Thrive

Unmask

Peers

Welcome To The Gun Show.

Below is a list of magics and skills characters may strive for in order to become the best of the best. There are many ways in which to use these powers, too many for us to be able to list completely. So think of this list as a guideline to kindle the fire of your imagination. Use the magic in creative ways that only you can dream up, and the moderation will let you know if the power level has been exceeded.

Note:

Corelings practice the Sin magics while Nimh practice the Elemental magics. Corelings and Nimh may practice more than one sin or element, respectively, but must earn any and all powers through gameplay. Mortals and Jaegers do not practice magic, but are aided by bonded animals in warfare and strategy.

Here is a useful link that describes many "superpowers": http://powerlisting.wikia.com/wiki/Category:Powers


Level Characteristics:

Level One
  • Little control - works as planned only 25% of the time.
  • Spontaneous flare ups - magic comes to life without being called.
  • Minimal damage - magic use causes discomfort and minor flesh wounds to others.
  • Low Energy Requirement - magic use causes fatigue and sleepiness in user.

  • Level Two
  • Moderate control - works as planned only 50% of the time.
  • Moderate concentration - magic comes to life but needs to be directed, and often hits wrong targets.
  • Moderate damage - magic use causes bruising, spraining, and wounds requiring 1-2+ weeks to heal.
  • Moderate Energy Requirement - heavy magic use causes dizzyness, strain, slower responses, and minor discomfort (such as headaches) in the following days.

  • Level Three
  • High control - works as planned 75% of the time.
  • High concentration - magic comes to life but needs to be controlled with great mental focus to prevent backfire.
  • High damage - magic use causes damage to the environment and victims including deep muscular damage, physical displacement, and physical alteration.
  • High Energy Requirement - heavy magic use causes burning, moderate pain, possible illness, mental distress, occassional amnesia, and heavy fatigue in the following days. A portion of damage to a victim is inflicted upon the magic user. Directly drains lifeforce from magic user.

  • Level Four
  • Absolute control - works as planned 100% of the time.
  • Absolute concentration - magic comes to life at a whim but must be controlled with great mental focus or will go awry and destroy everything, including the user.
  • Dangerous damage - magic use causes severe pain, dislacement, and wounds to the victims and environment.
  • Extreme Energy Requirement - heavy or prolonged magic use may drain the lifeforce of the character, cause fractures, heavy pain, heavy fatigue, uncontrolled emotional states, and in extreme cases, death in the aftermath. A portion of damage to a victim is inflicted upon the magic user. Directly drains lifeforce from magic user.


  • How To Earn Traits
  • 1. winning 1 battle (against anyone) earns Level 1 of 1 magic.
  • 2. winning 2 battles (1 against anyone, 1 against another Level 1) earns Level 2 of 1 magic or Level 1 of 2 separate magics.
  • 3. winning 3 battles(1 against anyone, 1 against another Level 1, 1 against a Level 2) earns Level 3 of 1 magic or Level 1 of 3 separate magics, or Level 2 of 1 magic and Level 1 of 1 magic.
  • 3. winning 4 battles(1 against anyone, 1 against another Level 1, 1 against a Level 3) earns Level 4 of 1 magic or Level 1 of 4 separate magics, or Level 3 of 1 magic and Level 1 of 1 magic.
  • 3. winning 1 battle against any character of a higher level magic automatically earns opponent's level of magic with same magic.
  • Defeat Consequences
  • 1. if defeated by an opponent with 1 Level of magic beneath your current level will boost opponent's magic while lowering your magic by 1 Level.
  • 2. if defeated by an opponent with 2 Levels of magic beneath your current level will boost opponent's magic while lowering your magic by 2 Levels in 1 magic or by 1 Level in 2 separate magics.
  • 3. if defeated by an opponent with 3 Levels of magic beneath your current level will boost opponent's magic while lowering your magic by 3 Levels in 1 magic or by 1 Level in 3 separate magics or in any equivalent manner.
  • 4. if defeated by an opponent with 4 Levels of magic beneath your current level will boost opponent's magic while lowering your magic by 4 Levels in 1 magic or by 1 Level in 4 separate magics or in any equivalent manner.
  • Special if a mortal defeats a nimh or coreling, their bonded animal or a bonded animal of another of victor's choosing shall gain the same ability of the defeated.


  • Elements Sins
    Level One: Tinker Level One: Tinker
  • Lava, magma, or fire on skin
  • Create sparks, light fires
  • Breathe smoke
  • Create a dim inner glow
  • Cause inflammation
  • age-shifting
  • Level Two: Student Level Two: Student
  • Lava, magma, or fire on skin
  • Create sparks, light fires
  • Breathe smoke
  • Create a dim inner glow
  • Cause inflammation
  • induced immobility
  • Level Three: Mentor Level Three: Mentor
  • Phoenix effect (body explodes and reforms)
  • Alter environmental temperatures/landscapes
  • Throw fire for long distances
  • Fuse materials into new items
  • Create fireworks
  • hypnosis
  • Level Four: Master Level Four: Master
  • Create fire storms
  • Become fire
  • Create fire/heat/ash creatures and minions
  • invisibility
  • Level One: Tinker Level One: Tinker
  • echolocation
  • buffeting winds
  • rapid hair manipulation
  • Level Two: Student Level Two: Student
  • levitation
  • deoxygenation
  • duplication
  • Level Three: Mentor Level Three: Mentor
  • flight / wing manifestation
  • greek deity physiology - instant proficiency in any recorded greek mythology power
  • Level Four: Master Level Four: Master
  • create wind storms / cyclones
  • curse-casting
  • Level One: Tinker Level One: Tinker
  • poison immunity
  • plant manipulation
  • protective scales / exoskeleton
  • Level Two: Student Level Two: Student
  • season manipulation
  • mental weaponry - imagined weapons become real
  • Level Three: Mentor Level Three: Mentor
  • create earth weapons
  • throw large earth materials
  • corpse reanimation
  • Level Four: Master Level Four: Master
  • massive land reformation
  • create earth minions
  • feral mind/monster physiology/pain suppression
  • Level One: Tinker Level One: Tinker
  • night vision
  • shadow "hopping" / short teleportation
  • Enhanced jaw strength
  • Dislocating jaws
  • Prehensile Tongue
  • Vampirism
  • Level Two: Student Level Two: Student
  • dream manipulation
  • gravity manipulation
  • Mass/Body/Form Manipulation
  • Elasticity
  • Self-sustenance
  • Fat manipulation
  • Acid spit
  • Level Three: Mentor Level Three: Mentor
  • petrify / induced paralysis
  • Bone/fossil manipulation
  • Energy Absorption from living beings
  • Matter ingestion - eat anything and regurgitate as a weapon
  • Multiple mouths
  • Level Four: Master Level Four: Master
  • mythological beast summoning
  • Growth acceleration/Giant complex
  • Regeneration and body part transformation/substitution
  • Level One: Tinker Level One: Tinker
  • luminescence
  • enhanced protection from cold / increased body warmth
  • enhanced endurance and agility
  • siren song
  • Level Two: Student Level Two: Student
  • create electrical "trip wires" - injury inflicted upon contact
  • light and heat manipulation
  • glamour casting - disguise yourself as something else
  • emotion manipulation
  • Level Three: Mentor Level Three: Mentor
  • lightning and electrical manipulation
  • holographic projection / induced hallucination
  • Level Four: Master Level Four: Master
  • blinding light
  • alien physiology - become a creature out of this world
  • Level One: Tinker Level One: Tinker
  • lung adaptation - breathe anywhere
  • Camouflage - change skin to blend into the environment
  • Level Two: Student Level Two: Student
  • manipulate water / divert waterways
  • Shape shifting - change into another animal
  • Fusion - absorb material from the environment and change body parts to that
  • Power or body part absorption - win and take another's power or physical attribute as own
  • Level Three: Mentor Level Three: Mentor
  • manipulate ice and snow
  • Mimicry - change appearance to that of another or repeat the abilities of others
  • Level Four: Master Level Four: Master
  • create water beasts
  • Recreation - regenerate something or someone lost, from memory
  • Level One: Tinker Level One: Tinker
  • thought reading
  • dermal armor
  • Level Two: Student Level Two: Student
  • mind speak
  • spirit / ghost summoning
  • tentacle retraction
  • Level Three: Mentor Level Three: Mentor
  • mind exchange
  • reality warping
  • poisonous / toxin seepage / miasma creation
  • Level Four: Master Level Four: Master
  • possession
  • black hole: suck in and gain victim's powers, leaving victim without